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- Hi again,
-
- > First of all, I can't access FTP, so if you could send your version of
-
- You really should complain to someone. Not having any access to the net
- but email is quite limiting.
-
- > DVIEW, that would help. ( The sources + the executable )
- > I'd like to look at the code, and adapt everything for 68030 in assembler,
-
- Unfortunately I don't have my changed sources at hand, but you'll find
- the archive I put on my site at the end of this message. It includes the
- normal PC sources, since that was a requirement of the author.
- What I've changed is mainly the keyboard handling and the final output
- to the screen. I'll send you those sources later.
-
- As I said earlier, the code you should take a look at is in VIEW.CPP and
- VIEW_UT.CPP. I've done very few changes there.
-
- > I think it would increase the speed a lot :-) , and we would be able to
-
- I've not profiled the code, so I don't know where the most time is spent.
-
- > add the textures on it.
-
- That should be rather simple since the program is doing all the drawing in
- the same manner as a texture-mapping one would. That is, walls are drawn
- vertically and floors horizontally.
-
- > What about this programm ? Can you walk in the rooms ? Does the rooms look
-
- Yes, you can walk through the rooms and the program normally puts you on
- the correct height level. There's no wall collision detection, though, so
- you have to watch out.
-
- > like in doom ? ( I mean different levels, stairs, ... ), or can you just
-
- Yes, the rooms look like they should, but the _very_ sparse use of colours
- means that it's often a bit hard to orient yourself. You can't see the steps
- of a stair until you're quite close to it from below, and not at all from
- above for example.
-
- > see a 2 dimentional map ? Can you see the sprites ? ...
-
- It's full 3D (as much as DOOM anyway). There are no sprites or objects.
-
- Have fun! ;-)
-
- Regards,
- Johan
-
- ---- cut here ----
-
-
- --
- Chalmers University | Why are these | e-mail: d8klojo@dtek.chalmers.se
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- Gothenburg, Sweden | well? | (MGIFv5 and QLem)
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